kimmy jamison

Freelance Apparel & Accessories Designer

Neo4ic // San Diego, CA    JUNE 2019 – PRESENT

Damascus Apparel // San Diego, CA    OCTOBER 2017 – JUNE 2018

 

Graphic Designer / Product Developer

Seven20 Life// San Diego, CA    SEPTEMBER 2018 – MARCH 2020

Make magic with the rest of the Production Mafia:

  • Design and develop Homewares and Novelty products for License Partners to be sold through major retailers
  • Create Line Submissions, Factory Spec Sheets, Product Presentations, & Design Briefs
  • Research design trends from various sources (Fashion, Beauty, Interior etc.) and translate to our product offerings
  • Work on production projects and packaging mock-ups as needed with the Production teamLicense partners include but not limited to: Warner Brothers, Sanrio, Disney, Marvel

 

Accessories Designer

Seirus Innovation // Poway, CA    NOVEMBER 2017 – SEPTEMBER 2018

  • Design cold weather accessories of all glove & mitt categories ranging from high-end to price-driven pieces
  • Technically address fabrics, trims, embellishment, and construction details to execute both aesthetic and functional aspects of assigned categories, while adhering to target costs
  • Create and maintain tech packs for sampling, including full-color CADs, technical sketches, and color standards
  • Design styles and build tech packs with Private Label partners & communicate with factories through all development stages, including strike off and lab dip approvals
  • Present the product line at Steering meetings to reps, buyers, and executives
  • Research market competitors within the Snow industry and translate trends into brand-appropriate pieces
  • Manage Art Requirement List for all product packaging for Line Items; work with graphic department & route approval feedback to factories
  • Create design boards with inspiration materials and styling for design review meetings
  • Manage Materials Library

 

Licensed Accessories Designer

J!NX inc. // Poway, CA    JUNE 2016 – SEPTEMBER 2017

  • Designed visually innovative accessories and headwear for license partners; developed from concept through final production
  • Created and maintained original tech packs and spec sheets
  • Worked closely with Art, Production, Licensing, and Sourcing departments during all stages of development
  • Market and trend research; attended events that pertain to the gaming lifestyle
  • Input and maintained information into a product lifecycle management system (BeProduct)

License partners included: Blizzard Entertainment, Mojang, Halo, Rocket League, and the Witcher

 

Designer – Accessories & Apparel

METAL MULISHA / LA JOLLA GROUP // IRVINE, CA    NOVEMBER 2012 – SEPTEMBER 2015

  • Designed Men’s and Junior’s accessories: purses, wallets, backpacks,headwear, socks, and footwear; managed from concept through production
  • Created and maintained original tech packs and spec sheets
  • Designed SMU styles for apparel and accessories; worked with buyers of major retailers to meet requests while keeping brand integrity
  • Worked closely with Merchandiser and Developer to hit margin goals
  • Concept development from market and trend research
  • Built and maintained tech packs on Adobe Illustrator; managed styles from concept through production stages
  • Input and maintained style information in Lectra Fashion PLM
  • Manipulated prints and graphics for specific product categories
  • Communicated with overseas vendors
  • Assisted Cut & Sew Designers with CADs and tech pack updates, designed styles, and attended fittings as needed

 

General Assistant

ASICS AMERICA // IRVINE, CA    SEPTEMBER 2012 – NOVEMBER 2012

  • Data entry into a new system for product data management for all trims and materials including factory information
  • Assisted design department with updating CAD’s in technical illustrations and merchandising boards
  • Created full color Accessory CADs
  • Assisted designer with creating preliminary color boards for upcoming seasons

 

PRE-PRODUCTION / DESIGN ASSISTANT

WILSTER APPAREL, LLC // LOS ANGELES, CA    FEBRUARY 2012 – AUGUST 2012

  • Handled all lab dip, bulk fabric, strike-off, and trim approvals and follow up with factories
  • Created line sheets, CADs, and flat sketches in Adobe Illustrator
  • Specced and created original tech packs from sample garments
  • Liaison between buyers and factories for development and production samples
  • Responsible for the selection of fabric from local vendors for specific sample garments